Product engineering
Web and mobile products from the first clickable prototype through to the release customers use daily.
Tech · Product
Building the product is the easy half. Building it so it passes a compliance review, integrates with the payment stack, and can be handed to another team later: that is the work.
Capabilities
Web and mobile products from the first clickable prototype through to the release customers use daily.
Systems designed to survive growth: clear service boundaries, sane data models, integrations that do not break on the third partner.
Infrastructure as code, CI/CD, monitoring and alerting, so deploying stops being an event people schedule around.
Access control, audit trails, data residency, and the evidence a regulator or payment partner will eventually ask you for.
Engagements
Two to four weeks turning an idea into something you can click, cost and argue about before a budget is committed.
A delivery team shipping in sprints, wiring the platform to payments, KYC providers and whatever else the licence requires.
Support rota, performance work and a roadmap that keeps moving after launch instead of going quiet.
Process
01
Requirements, constraints, and the parts of your compliance obligations that turn into code rather than policy.
02
Stack, data model, integration map and estimates, written down and agreed before anyone opens an editor.
03
Working software every two weeks, demoed to you, with scope traded openly when something turns out harder than it looked.
04
Cutover plan, monitoring, handover documentation, and an agreed response time for when something breaks at two in the morning.
Stack
Boring, well-supported technology by default. Something exotic only when it earns its place, never because it is new.
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